文件
OmniCard/mpuniapp/pages/API/create-inner-audio-context/create-inner-audio-context.uvue

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<template>
<!-- #ifdef APP && !VUE3-VAPOR -->
<scroll-view style="flex: 1;">
<!-- #endif -->
<view class="uni-padding-wrap">
<page-head title="audio"></page-head>
<view class="uni-common-mt">
<slider ref="sliderRef" :value="position" :min="0" :max="data.duration" @changing="onchanging"
@change="onchange"></slider>
</view>
<view class="uni-title">
<text class="uni-title-text">属性示例</text>
</View>
<text class="uni-text-box uni-common-mt">当前音频播放位置(保留小数点后 3 位):{{data.currentTime}} s</text>
<text class="uni-text-box">音频的长度(单位:s):{{data.duration}} s</text>
<text class="uni-text-box">当前是否停止状态:{{data.isPaused}}</text>
<text class="uni-text-box">音频缓冲的时间点:{{data.buffered}} s</text>
<text class="uni-text-box">当前音量:{{data.volume}}</text>
<button plain :disabled="data.volume == 1" @click="increaseVolume">增加音量</button>
<button plain :disabled="data.volume == 0" @click="decreaseVolume">减少音量</button>
<text class="uni-subtitle-text uni-title">开始播放的位置(单位:s)</text>
<input :value="data.startTime" type="number" placeholder="开始播放的位置(单位:s)" class="uni-input"
@input="startTimeInput"></input>
<boolean-data :defaultValue="false" title="是否自动开始播放" @change="setAutoplay"></boolean-data>
<boolean-data :defaultValue="false" title="是否循环播放" @change="setLoop"></boolean-data>
<!-- #ifdef APP-IOS -->
<boolean-data :defaultValue="true" title="是否遵循系统静音开关" @change="setObeyMuteSwitch"></boolean-data>
<!-- #endif -->
<text class="uni-subtitle-text uni-title"
style="padding-left: 10px;padding-top: 10px;padding-right: 10px;">播放倍率(Web/HarmonyOS 不支持)</text>
<radio-group class="uni-row radio-group" @change="playbackRateChange"
style="flex-wrap: wrap;padding: 10px;">
<radio value="0.5" style="margin-right: 3px">0.5
</radio>
<radio value="0.8" style="margin-right: 3px">0.8</radio>
<radio value="1.0" style="margin-right: 3px" :checked="data.playbackRateChecked">1.0</radio>
<radio value="1.25" style="margin-right: 3px">1.25</radio>
<radio value="1.5" style="margin-right: 3px">1.5</radio>
<radio value="2.0">2.0</radio>
</radio-group>
<view class="uni-title">
<text class="uni-title-text">方法示例</text>
</View>
<button :disabled="data.isPlaying" @click="play" class="uni-btn">播放</button>
<button :disabled="!data.isPlaying" @click="pause" class="uni-btn">暂停</button>
<button :disabled="!data.isPlaying" @click="stop" class="uni-btn">停止</button>
<button @click="onchangeValue(20)" class="uni-btn">跳转到指定位置20</button>
<button @click="onTimeUpdate" class="uni-btn">onTimeUpdate</button>
<button @click="offTimeUpdate" class="uni-btn">offTimeUpdate</button>
<button @click="onWaiting" class="uni-btn">onWaiting</button>
<button @click="offWaiting" class="uni-btn">offWaiting</button>
<text style="color: red;font-size: 15px;margin-top: 10px;">tip:销毁后请重新进入此界面再播放</text>
<button @click="destory" class="uni-btn">销毁</button>
<view class="uni-title">
<text class="uni-title-text">格式/路径示例</text>
</View>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-format" class="uni-btn">
<button @click="pause">音频格式示例</button>
</navigator>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-path" class="uni-btn">
<button @click="pause">音频路径示例</button>
</navigator>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-mult" class="uni-btn">
<button @click="pause">多音频同时播放</button>
</navigator>
</view>
<bottom-safe-area />
<!-- #ifdef APP && !VUE3-VAPOR -->
</scroll-view>
<!-- #endif -->
</template>
<script setup lang="uts">
const audioUrl = 'https://web-ext-storage.dcloud.net.cn/uni-app/ForElise.mp3'
type DataType = {
currentTime : number,
duration : number,
startTime : number,
buffered : number,
volume : number,
isCanplay : boolean,
isPlaying : boolean,
isPaused : boolean,
isPlayEnd : boolean,
_isChanging : boolean,
_audioContext : InnerAudioContext | null,
playbackRateChecked : boolean,
onSeekingTest : boolean,
onSeekedTest : boolean,
onWaitingTest : boolean
}
const title = ref("innerAudioContext")
const sliderRef = ref<UniSliderElement | null>(null)
const onTimeUpdateCb = ref((res : any) => { })
const onWaitingCb = ref((res : any) => { })
// 使用reactive避免ref数据在自动化测试中无法访问
const data = reactive({
currentTime: 0,
duration: 100,
startTime: 0,
buffered: 0,
volume: 0.5,
isCanplay: false,
isPlaying: false,
isPaused: true,
isPlayEnd: false,
_isChanging: false,
_audioContext: null as InnerAudioContext | null,
playbackRateChecked: true,
onSeekingTest: false,
onSeekedTest: false,
onWaitingTest: false
} as DataType)
const position = computed(() : number => {
return data.isPlayEnd ? 0 : data.currentTime;
})
const stop = () => {
console.log('stop');
data._audioContext!.onStop(() => {
// 第一次点停止时,不触发
data.isPaused = true;
console.log('音频停止事件');
});
data._audioContext!.stop();
data.isPlaying = false;
console.log('stop', data.isPaused);
}
const onCanplay = () => {
data._audioContext!.onCanplay(() => {
console.log('音频进入可以播放状态事件');
data.isCanplay = true;
// #ifdef MP
// 微信小程序安卓端过早的时机获取的volume为undefine,改为在此处获取
data.volume = data._audioContext!.volume;
// #endif
// 当音频可以播放时,获取缓冲信息
data.buffered = data._audioContext!.buffered;
data.duration = data._audioContext!.duration
});
}
const onchanging = () => {
data._isChanging = true;
}
const setAutoplay = () => {
data._audioContext!.autoplay = !data._audioContext!.autoplay;
console.log(data._audioContext!.autoplay, 'autoplay');
}
const setLoop = () => {
data._audioContext!.loop = !data._audioContext!.loop;
console.log(data._audioContext!.loop, 'loop');
}
const setObeyMuteSwitch = () => {
data._audioContext!.obeyMuteSwitch = !data._audioContext!.obeyMuteSwitch;
console.log(data._audioContext!.obeyMuteSwitch, 'obeyMuteSwitch');
}
const onSeeking = () => {
data._audioContext!.onSeeking(() => {
console.log('音频进行 seek 操作事件');
data.onSeekingTest = true
});
}
const onSeeked = () => {
data._audioContext!.onSeeked(() => {
console.log('音频完成 seek 操作事件');
data.onSeekedTest = true
});
}
const onchange = (e : UniSliderChangeEvent) => {
let pos = e.detail.value;
console.log('pos', pos);
onSeeking()
onSeeked()
data._audioContext!.seek(pos);
data._isChanging = false;
}
const onchangeValue = (pos : number) => {
onSeeking()
onSeeked()
data._audioContext!.seek(pos);
data._isChanging = false;
}
const startTimeInput = (e : UniInputEvent) => {
let startTimeValue = parseInt(e.detail.value)
data._audioContext!.startTime = startTimeValue;
onchangeValue(startTimeValue)
}
const play = () => {
if (!data.isCanplay) {
uni.showToast({
title: '音频未进入可以播放状态,请稍后再试',
icon: 'error'
});
return;
}
data.isPlaying = true;
data._audioContext!.play();
data.isPlayEnd = false;
if (data._audioContext!.startTime > 0) {
onchangeValue(data._audioContext!.startTime)
}
}
const onWaiting = () => {
data._audioContext!.onWaiting(onWaitingCb.value);
}
const offWaiting = () => {
data._audioContext!.offWaiting(onWaitingCb.value);
}
const onTimeUpdate = () => {
data._audioContext!.onTimeUpdate(onTimeUpdateCb.value);
}
const offTimeUpdate = () => {
data._audioContext!.offTimeUpdate(onTimeUpdateCb.value);
}
const increaseVolume = () => {
data.volume = Math.min(data.volume + 0.1, 1);
data.volume = parseFloat(data.volume.toFixed(1));
data._audioContext!.volume = data.volume
console.log('增加音量', data.volume);
}
const decreaseVolume = () => {
data.volume = Math.max(data.volume - 0.1, 0);
data.volume = parseFloat(data.volume.toFixed(1));
console.log('减少音量', data.volume);
data._audioContext!.volume = data.volume
}
const onEnded = () => {
data._audioContext!.onEnded(() => {
console.log('播放结束');
data.currentTime = 0;
data.startTime = 0
data.isPlaying = false;
data.isPaused = true;
data.isPlayEnd = true;
sliderRef.value!.value = 0
});
}
const onError = () => {
data._audioContext!.onError((err) => {
console.log('err', err);
data.isPlaying = false;
data.isPaused = true;
});
}
const pause = () => {
data._audioContext!.onPause(() => {
console.log('音频暂停事件');
data.isPaused = true;
});
data._audioContext!.pause();
data.isPlaying = false;
}
const destory = () => {
if (data._audioContext != null) {
data.isPlaying = false;
data._audioContext!.destroy()
}
}
const playbackRateChange = (e : UniRadioGroupChangeEvent) => {
// if (data._audioContext != null && data.isPlaying) {
console.log(parseFloat(e.detail.value))
data._audioContext!.playbackRate = parseFloat(e.detail.value)
// }
}
//just for test
const setSrc = (src : string) => {
if (data._audioContext != null) {
data._audioContext!.src = src
}
}
onReady(() => {
data._audioContext = uni.createInnerAudioContext();
data._audioContext!.src = audioUrl;
data.volume = data._audioContext!.volume;
onCanplay()
data._audioContext!.onPlay(() => {
data.isPaused = false;
data.isPlaying = true;
console.log('开始播放', data.isPaused);
});
onTimeUpdateCb.value = (res : any) => {
if (data._isChanging) { return; }
data.currentTime = data._audioContext!.currentTime;
data.buffered = data._audioContext!.buffered;
console.log('onTimeUpdateCb', data.currentTime)
// #ifdef MP
// 微信小程序安卓端过早的时机获取的buffered、duration为0,改为在此处获取
if (data._audioContext!.duration === 0) {
data.buffered = data._audioContext!.buffered;
data.duration = data._audioContext!.duration
}
// #endif
if (data.currentTime > data.buffered) {
console.log('缓冲不足');
}
};
onWaitingCb.value = (res : any) => {
console.log('音频加载中事件');
data.onWaitingTest = true
}
onTimeUpdate()
// onWaiting()
onError()
onEnded()
})
onUnload(() => {
if (data._audioContext != null) {
if (data.isPlaying) {
stop();
}
data._audioContext!.destroy()
}
})
defineExpose({
data,
setSrc,
play,
stop,
pause,
onchangeValue
})
</script>
<style>
.play-time-area {
display: flex;
flex-direction: row;
margin-top: 20px;
}
.duration {
margin-left: auto;
}
.play-button-area {
display: flex;
flex-direction: row;
justify-content: center;
margin: 50px 0;
}
.icon-play {
width: 60px;
height: 60px;
}
</style>