#pragma once #include #include #include struct SilenceRange { bool isValid; int start; int end; }; struct LongestSilenceOptions { int sampleRate; // Minimum length of a silence range (e.g. 3.0 seconds) float minSilenceLengthSeconds; // The maximum position for a silence range to start (ignore // all silences after this position). int maximumSilenceStartSamples; // Return the first silence satisfying the conditions instead of // the longest. bool returnFirstMatch; }; SilenceRange findLongestSilence( const std::vector& audioData, LongestSilenceOptions options );